Far be it for anyone here at The StunLock to criticize online competitive video games for not being able to eliminate cheating entirely, but man.

In a Steam post, Apex Legends developer Respawn Entertainment released the figures for their anti-cheat efficacy. According to their stats, the total bans for both July and June added up to just under 210,000 accounts. The vast majority of which were permanent bans.

Via Respawn Entertainment

16,500 of those bans were for bot accounts. The rest were players using cheats. Using Easy Anti-cheat, a kernel-level anti-cheat system, Respawn Entertainment is clearly not messing around when it comes to trying to preserve the competitive nature of their game, but given the numbers on these bans, and the fact that they simply can’t catch all cheaters, one has to feel for FPS players who have to continually wonder of their deaths are legitimate or not.

This problem, which doesn’t look like it’s going away anytime soon, is one Escape From Tarkov knows all too well. That game is plagued with cheaters and likely gets a worse result in banning them than Apex manages.

These kinds of figures show the bind developers are in when it comes to anti-cheat measures; Either they put up the numbers to show off how good their anti-cheat is while also letting the community know just how bad the cheating problem is, or they hide the figures and pretend the problem isn’t there.

The two options lead to a stark contrast in public perception, but in the world of online gaming, it seems nobody ends up happy, at the end of the day.

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