The problem with the Switch in the contemporary market of video games is that, even for games made exclusively for the Switch, games just can’t run properly on it. This isn’t strictly an issue for newer games, either; Breath of the Wild, a highly acclaimed title from 2017, comes fresh with frame losses and stutters.
And so comes the point of this article: Development standards. If Nintendo wants to improve the gameplay experience from a performance standpoint, they need to develop games with a comparatively tame increase in demand.
In all likelihood, Nintendo will opt to try and get away with as much graphic fidelity and game size “improvements” as possible, resulting in the inevitable frame losses and stutters one would expect from the larger Switch (or Switch 2) games.
In a more pragmatic world, Nintendo would opt for a controlled approach: improving these aspects of games to a relatively lower degree than what is offered by the new hardware of the Switch 2. This would create an area to standardize a framerate higher than a lossless 60 FPS. Or, less likely, run Switch 2 games at 60 FPS, lossless, and at a higher resolution than the docked 1080p standard set by the Switch.




